Papers with Code paper Oct 8

Pristine Models

Training on broad, unfiltered data enables high-quality image generation, but can also teach models concepts that should not be generated; restricting the training data ensures saf...

Papers with Code paper Oct 8

Few-Step Generation via Data-Space Iteration

Flow matching has emerged as a scalable paradigm for training high-quality generative models, but sampling from the learned probability flow requires many network evaluations. Dist...

Papers with Code paper Oct 8

Self-Preservation in Language Models

Continual learning (CL) seeks to adapt pretrained models while preserving prior capabilities. Yet the tasks supplied for preservation cover only part of what a model knows, while f...

Papers with Code paper Oct 8

Mental-Models for Multi-Agent Systems

Large foundation models have accelerated progress toward general-purpose agents that interact with humans and other agents through language and multimodal signals. However, robust ...

Papers with Code paper Oct 8

The Lattice of Transition Laws

Diffusion and autoregression (AR) have long been seen as different categories of generative models, with diffusion specialising in continuous fields and AR specialising in discrete...

Papers with Code paper Oct 8

WorldCast: Distributed Multiplayer World Models

Multiplayer world models must generate independently controlled views with consistent representations of both players and their shared environment. Most existing approaches coordin...

Papers with Code paper Oct 8

SpaceFlow: Locally Controllable 3D Generation

Current 3D generation methods lack explicit local control: geometric adherence is often defined by a global control strength, and appearance cannot be specified locally. We present...

Papers with Code paper Oct 8

BrickBench: Evaluating Agentic Brick Design

We propose BrickBench, a benchmark for agentic text-conditioned LEGO-set design. Given a prompt, an agent is tasked with producing an assembly that not only satisfies semantic and ...