SWE-Duel: Towards a Self-Scaling Arena for Coding Agents
Static coding benchmarks are fixed at release. Over time their tasks leak into training data, and stronger agents eventually saturate them. We argue that a benchmark should instead...
Static coding benchmarks are fixed at release. Over time their tasks leak into training data, and stronger agents eventually saturate them. We argue that a benchmark should instead...
Learning from experience is essential for LLM agents to adapt to unfamiliar and dynmaic environments. Evaluating this ability is therefore important for understanding how effective...
We present DreamTrue, a multi-view, cross-embodiment robot world model for action-faithful and physically plausible video prediction. Training such a model on existing robot datase...
Spatial coding agents significantly improve spatial reasoning in Multimodal Large Language Models (MLLMs) by using external tools to generate verified execution traces. However, th...
Post-route power recovery changes cell choices under tightly coupled timing, electrical and physical constraints, and the value of each change depends on what it costs to repair it...
Generating an egocentric video from a single exocentric recording is a challenging case of novel view synthesis, as the two cameras share little overlap and much of the target view...
We present Pumpire, a unified benchmark for evaluating metric point-pair distance estimation capability of both image- and video-level 3D foundation models, with or without depth p...
Existing Open-Ended Deep Research (OEDR) systems primarily generate reports from scratch, making them inefficient for scenarios where research reports need to be continuously maint...
Energy-based models have shown promising properties for domain-specific tasks but remain challenging in modeling general-purpose scenarios. To bridge this gap, we design energy-ste...
Single-instrument automatic music transcription (AMT) has advanced substantially, yet choral applications require soprano, alto, tenor, and bass (SATB) to be transcribed as separat...
Video-language models commonly assume that more temporal observations lead to more reliable reasoning. We question this assumption and argue that the key challenge is not merely pr...
Native NVFP4 promises to accelerate reinforcement learning (RL) for large language models (LLMs), but achieving stable learning across separate training and sampling engines remain...
Recovering faithful 3D hand motion from video remains challenging due to frequent occlusions and incomplete visual observations, which make frame-wise pose estimates unreliable and...
Methods that recover individual latent variables of the world, from nonlinear ICA to dictionary learning and causal representation learning, anchor the latents to observations thro...
Language models trained with long-horizon agentic reinforcement learning can generalize knowledge through reasoning, express precise actions, and pursue goals over many steps, rais...
The evaluation of coding agents generally strives to be as realistic as possible. In our study, we collect 4,782 agent sessions of real software engineers in JetBrains IDEs, which ...
Large language model agents can improve across tasks by retaining reusable skills distilled from prior interactions. Recent work jointly optimizes task execution and skill extracti...
Test-time scaling (TTS) improves the reasoning capabilities of large language models by allocating additional inference computation. Existing approaches to improving TTS efficiency...
Skeleton-based reasoning prompting is a promising training-free approach for structuring LLM reasoning, but prior work largely assumes an English-centric setting. We propose the La...
Recent work on language-model adaptation has shown that single models can obtain informative training signals by evaluating their behavior in demonstrationor feedback-augmented con...
We propose Tetris3D, a generative framework for single-image 3D scene reconstruction that recovers objects which are physically and geometrically coherent as a scene. Existing meth...
When audio, video, and text disagree, accuracy alone does not show whether to acquire another source or abstain. We study these choices in a controlled three-score benchmark: a pol...
We introduce SWE-Game, a benchmark of 247 tasks grounded in 41 executable reference Godot games spanning 13 gameplay categories in 2D and 3D. Five task types cover development from...
Much knowledge work produces new deliverables from files a workspace already holds, and LLM agents are beginning to take such work over. Through direct corpus interaction, an agent...